Tournament Rules, JJ Glazer Vaughan Ranger Select Tournament (City of Vaughan Hockey)

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The Tournament Rules                                                           
Printable Versions 

 Marshall Drewnowsky Tournament Rules 2018


Minor_Novice_Tyke_Playing_Rules.pdf



 


  •    ONLY APPROVED PLAYERS AND TEAM OFFICIALS ON APPROVED HOCKEY CANADA ROSTERS WILL BE PERMITTED TO PARTICIPATE.
  •   ONLY TEAMS WITH APPROVED GTHL, MHA, ALLIANCE, & OMHA PERMISSION FORMS/TRAVEL PERMIT WILL BE PERMITTED TO PARTICIPATE
  • Tyke & Minor Novice-Please refer to enhanced Rules posted for Modified Ice Play.

 

Travel Permit/Roster from your OHF branch MUST be forwarded to tournament chair no later than 10 days prior to the start of the tournament. Team managers are asked to report to the Tournament Control Centre(located in each arena) approximately one hour prior to the first scheduled game. Coaches will be asked to sign-in at the Tournament Office Prior to participating in your FIRST GAME

 

NB:   Teams are required to bring their own lock for the dressing room. 

 

1.      Hockey Canada/GTHL Sanctioned Tournament.  GTHL rules apply and will govern any inquiries.

2.      Referee decisions are final.  No protest will be heard on a referee decision. 

3.      All players must wear BNQ neck guards.  Mouth guards are mandatory for Centers where it is a requirement of League Play.  ALL PLAYERS MUST LEAVE THEIR HELMETS ON UNTIL THEY LEAVE THE ICE.

4.      IMPORTANT - Teams must be ready to go on ice at least 15 minutes before scheduled start time.

5.      The 2 (two) minute warm-up will begin as soon as the referees gets on the ice. After the handshake the game will begin IMMEDIATELY. If one team is not lined up and ready to go, the officials will have the discretion to issue a 2 minute bench minor for delay of game.

6.      Any Team Official who crosses the ice surface before or after a game will be assessed a miscellaneous bench minor to be served in that game or the next, as the case may be. (GM 99).

7.      Only arena personnel, referees, convenors and timekeepers will be permitted behind the timekeeper bench

8.      If there is a goal differential of 5-goals or more at any time in the third period of ANY game, the clock will run straight time for the duration of the contest. If the difference is reduced to 3-goals, stop time will resume. If the differential is increased to 5-goals again, the clock will run straight time again.

9.      Points are awarded as follows:  2 points for a win, 1 point for a tie,  0 points for a loss

10.   There will be one (1) 30-second timeout per team allowed in the Semi-Finals & Final Championship Game only.

11.   Any GM Fighting/GRM or match penalties assessed during a game will result in the player being ejected from that game AND the remainder of the tournament.

12.   Any applicable GTHL Minimum Suspension will be served in the Tournament immediately.

13.   Foul language will not be tolerated. Referees have been instructed to issue gross misconducts to players and coaching staff for abusive language. This will result in ejection from the game AND the remainder of the tournament.

14.   Games sheets cannot be removed from the Tournament Office. Upon conclusion of the game, completed game sheets can be picked up from the Tournament Office.

15.   Affiliated players must have played in at least one (1) round robin/qualifying round game to qualify to play in the Quarter, Semi & Championship Round.

16.   If your team is using Affiliated Players (AP’s) from another team within your organization you must also have in your possession a copy of that player's team's APPROVED roster or APPROVED copy of your team’s AFFILIATED PLAYERS LIST (if OMHA).  There are no exceptions.  All AP players participating in the tournament must be presented to the Tournament Office for sign-in prior to playing.

 

 


Marshall Drewnowsky Select Tournament

Minor Novice & Tyke Playing Rules

 

 

1.    In accordance with the Hockey Canada Mandate all 2012 & 2011 group games will be played modified ice.

2.   Teams will have a minimum of 12 players plus goaltenders.

3.   Games will consist of two 15-minute stop time periods.

 

4.   Face offs will be conducted at the start of each period, after goals, and after stoppages for penalties.

5.   If the goalie covers the puck there will be a face off and closet neutral zone face off dot.

6.   Line changes will be allowed at any stoppage of play.

7.   If there is a goal differential of 5-goals or more int the last 5 minutes of  the 2nd period of ANY game, the Clock will run straight time for the duration of the contest.  If the difference is reduced to 3- goals, stop time will resume. If the differential is increased to 5 goals again, the clock with run straight time again.

 

8.   Teams will change ends at the end of the first period.

9.   Infractions will be called according to the Hockey Canada Rule Book.

10. Minor penalties will be two minutes in duration or until a goal is scored against the short-handed team.

11. Major penalties, and match penalties will be five minutes in duration.

12. Misconducts and game misconducts will incur a game ejection.

13. PLEASE REFER TO COMPLETE TOURNAMENT RULES FOR BALANCE OF RULES

 



Advancement Criteria

 

 

4 Team Divisions:   Novice Group 2, Minor Bantam Group, Bantam Group 2

  •    Teams will play a full round robin
  • At the conclusion of the round  teams will be reseeded within their division 1 through 4.
  • All  4 teams  will advance to Semi Finals as follows:
      • 1st place (home) will play 4th place (visitor)
      • 2nd place (home) will play 3rd (visitor).
  • The winners of the Semi Finals will proceed to the Championship game.
  •  Qualifying round seeding will be used for placement for the entire tournament.
  • Highest remaining seed will play as home team in Championship Game.

 

If 2 teams are tied in points after the  qualifying round, the  following tie breakers will apply

a.      Head-to-head record between tied teams.

b.      Team with most wins  gains higher position

c.       Best GFA percentage of all games played within the Round Robin or Qualifying Round.

d.      Lowest total penalty minutes incurred in Tournament within the Round Robin or Qualifying Round

e.      Team that scored first goal in game between two tied teams

f.       Coin Toss.

 

 

ALL DIVISIONS

 

How to determine GFA Formula

GFA closest to 1.000 advances

Goals for + Goals against = total goals; GFA = goals for divided by total goals.

e.g. 25 + 15 = 40 ; GFA = 25/40 = .625

    

 OVERTIME GAME PLAY

 

If there is a tie after regulation time in the Quarter-Final, Semi-Final or Final game, a sudden victory 5:00 minute stop-time period with 3 skaters vs. 3 skaters (with goalies) will commence. If the game remains tied three (3) players (shooters) from each team will be declared and shall participate in a shootout. Each team will take three shots unless the outcome is determined earlier in the shootout.

After each team has taken three shots, if the score remains tied, the shootout will proceed to a "sudden death" format. No player may shoot twice until everyone who is eligible has shot.  All players are eligible to participate in the shootout unless they are serving a ten minute misconduct or have been ejected from the game for any reason.

When regulation time ends and the teams are 5 on 3, teams will start the overtime 5 on 3. Once player strength reaches 5 on 4 or 5 on 5, at the next stoppage of play, player strength is adjusted to 4 on 3 or 4 on 4, as appropriate.

 

 

 


 

 

 

 

6 TEAM DIVISIONS:  Minor Novice, Minor Peewee, Midget Jr., Midget Sr. Group 1, Midget Sr. Group 2

 

  • Teams will play a randomly selected 3 game qualifying round. All 6 Teams will then be reseeded 1-6.
  • Top 4 teams in each group will advance to Semi Finals as follows:
      • 1st place (home) will play 4th place (visitor)
      • 2nd place (home) will play 3rd (visitor).
  • The winners of the Semi Finals will proceed to the Championship game.
  • Qualifying round seeding will be used for placement for the entire tournament.
  • Highest remaining seed will play as home team in Championship Game.

 

If 2 teams are tied in points after the qualifying round the following tie breakers will apply

 

a.      Head-to-head record between tied teams.

b.      Team with most wins  gains higher position

c.       Best GFA percentage of all games played within the Round Robin or Qualifying Round.

d.      Lowest total penalty minutes incurred in Tournament within the Round Robin or Qualifying Round

e.      Team that scored first goal in game between two tied teams

f.       Coin Toss.

 

 If 3 or more teams are tied after the  qualifying round the following tie breakers will apply

 

a.      Team with most wins gains higher position

b.      Best GFA percentage of all games played within the Round Robin or Qualifying Round.

c.       Lowest total penalty minutes incurred in Tournament within the Round Robin or Qualifying Round

d.      Coin Toss.

 

 

How to determine GFA Formula

GFA closest to 1.000 advances

Goals for + Goals against = total goals; GFA = goals for divided by total goals.

e.g. 25 + 15 = 40 ; GFA = 25/40 = .625

    

 OVERTIME GAME PLAY

 

If there is a tie after regulation time in the Quarter-Final, Semi-Final or Final game, a sudden victory 5:00 minute stop-time period with 3 skaters vs. 3 skaters (with goalies) will commence. If the game remains tied three (3) players (shooters) from each team will be declared and shall participate in a shootout. Each team will take three shots unless the outcome is determined earlier in the shootout.

After each team has taken three shots, if the score remains tied, the shootout will proceed to a "sudden death" format. No player may shoot twice until everyone who is eligible has shot.  All players are eligible to participate in the shootout unless they are serving a ten minute misconduct or have been ejected from the game for any reason.

When regulation time ends and the teams are 5 on 3, teams will start the overtime 5 on 3. Once player strength reaches 5 on 4 or 5 on 5, at the next stoppage of play, player strength is adjusted to 4 on 3 or 4 on 4, as appropriate.

 

 

 


 

 

 

 

7 Team Divisions Peewee Select

 

(YOUR THRID GAME WILL BE POSTED AFTER YOU HAVE COMPLETED YOUR FIRST 2 GAMES.)

  • Teams will play a randomly selected 2 game qualifying series
  • At the conclusion of the initial qualifying round, teams will reseeded 1 through 7
  • Teams seeded 2 through 7 will play a 3rd game, single elimination; the 1st place team (home) will advance to directly to the Semi Finals.
  • Teams ranked 2-7 will advance to an Elimination round as follows:

2ndt place overall (home) will play lowest remaining seed (away)

3rd place (home) overall will play 6th place overall

4th place (home) overall will play 5th place overall (away)

 

  • Teams advanced to the Semi Finals will play as follows:
      • 1st place overall will play lowest  remaining  seed  overall
      • 2nd highest remaining seed will play the 3rd highest remaining  seed overall. .
  • The winners of the Semi Finals will proceed to the Championship game.
  •  Qualifying round seeding will be used for placement for the entire tournament.
  • Highest remaining seed will play as home team in Championship Game.

 

If 2 teams are tied in points after the  qualifying round, the  following tie breakers will apply

a.     Head-to-head record between tied teams.

b.     Team with most wins  gains higher position

c.      Best GFA percentage of all games played within the Round Robin or Qualifying Round.

d.     Lowest total penalty minutes incurred in Tournament within the Round Robin or Qualifying Round

e.     Team that scored first goal in game between two tied teams

f.       Coin Toss.

 

 If 3 or more teams are tied in points after qualifying round the following tie breakers will apply

 

a)     Team with most wins gains higher position

b)     Best GFA percentage of all games played within the Round Robin or Qualifying Round.

c)     Lowest total penalty minutes incurred in Tournament within the Round Robin or Qualifying Round

d)     Coin Toss

 

How to determine GFA Formula

GFA closest to 1.000 advances

Goals for + Goals against = total goals; GFA = goals for divided by total goals.

e.g. 25 + 15 = 40 ; GFA = 25/40 = .625

    

 OVERTIME GAME PLAY

 

If there is a tie after regulation time in the Quarter-Final, Semi-Final or Final game, a sudden victory 5:00 minute stop-time period with 3 skaters vs. 3 skaters (with goalies) will commence. If the game remains tied three (3) players (shooters) from each team will be declared and shall participate in a shootout. Each team will take three shots unless the outcome is determined earlier in the shootout.

After each team has taken three shots, if the score remains tied, the shootout will proceed to a "sudden death" format. No player may shoot twice until everyone who is eligible has shot.  All players are eligible to participate in the shootout unless they are serving a ten minute misconduct or have been ejected from the game for any reason.

When regulation time ends and the teams are 5 on 3, teams will start the overtime 5 on 3. Once player strength reaches 5 on 4 or 5 on 5, at the next stoppage of play, player strength is adjusted to 4 on 3 or 4 on 4, as appropriate.

 


8 TEAM DIVISIONS:

Tyke, Novice Group 1, Novice Group 3, Atom, Minor Bantam Group 1, Bantam Group 1,

Minor Midget Group 1, Minor Midget Group 2

 

·        Teams will  be divided into Group A & B.

·        Teams in Group A will play round robin within their group

·        Teams in Group B will play round robin within their group.

  • At the conclusion of the qualifying round, teams will reseeded within their division 1 through 4.
  • Top 2 teams in each group will advance to Semi Finals as follows:
      • 1st place Group A  (home) playing 2nd place Group B (visitor)
      • 1st place Group B (home) play 2nd place Group A (visitor).
  • The winners of the Semi Finals will proceed to the Championship game.
  • Qualifying round seeding will be used for placement for the entire tournament.
  • Highest remaining seed will play as home team in Championship Game.

 

If 2 teams are tied in points after the qualifying round the  following tie breakers will apply

 

a.      Head-to-head record between tied teams.

b.      Team with most wins  gains higher position

c.       Best GFA percentage of all games played within the Round Robin or Qualifying Round.

d.      Lowest total penalty minutes incurred in Tournament within the Round Robin or Qualifying Round

e.      Team that scored first goal in game between two tied teams

f.       Coin Toss

 

 If 3 or more teams are tied after qualifying round the  following tie breakers will apply

 

  1. Team with most wins gains higher position

b.      Best GFA percentage of all games played within the Round Robin or Qualifying Round.

c.       Lowest total penalty minutes incurred in Tournament within the Round Robin or Qualifying Round

d.      Coin Toss.

 

How to determine GFA Formula

GFA closest to 1.000 advances

Goals for + Goals against = total goals; GFA = goals for divided by total goals.

e.g. 25 + 15 = 40 ; GFA = 25/40 = .625

    

 OVERTIME GAME PLAY

 

If there is a tie after regulation time in the Quarter-Final, Semi-Final or Final game, a sudden victory 5:00 minute stop-time period with 3 skaters vs. 3 skaters (with goalies) will commence. If the game remains tied three (3) players (shooters) from each team will be declared and shall participate in a shootout. Each team will take three shots unless the outcome is determined earlier in the shootout.

After each team has taken three shots, if the score remains tied, the shootout will proceed to a "sudden death" format. No player may shoot twice until everyone who is eligible has shot.  All players are eligible to participate in the shootout unless they are serving a ten minute misconduct or have been ejected from the game for any reason.

When regulation time ends and the teams are 5 on 3, teams will start the overtime 5 on 3. Once player strength reaches 5 on 4 or 5 on 5, at the next stoppage of play, player strength is adjusted to 4 on 3 or 4 on 4, as appropriate.

 

 



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